Combat Capacity

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paxvlae
Posts: 1
Joined: Tue Jun 23, 2020 12:47 pm

Combat Capacity

Post: # 214Post paxvlae
Tue Jun 23, 2020 1:05 pm

Hi,

we've played for the first time and generally enjoyed the Lex Occultum system but we've hit an issue when it came to combat.
Some of the players didn't deem their characters fighters per se and so they didn't invest any points into Fighting skill when creating chars (thus having their Fighting skill value = 1, as every skill is base 1). When it came to combat we realized that those characters have Combat Capacity of only 1 (SV of Fighting skill, since no specialties or disciplines were bought) and basically can't do anything in combat (movement costs 2 combat points per meter).

Is that right? Did we miss something? Even if unspent combat points carried over to next round (which I don't believe they do) such a character would have to skip every other turn just to move one meter. Should we find a narrative solution to this (e.g. say that the character is frozen by fear and can't do anything while combat last)? But this solution isn't great either since some players would have to just sit by watching as combat unfolds (and it may take considerable amount of time). On the other hand, granting free combat capacity to characters with low fighting skill seems unfair to those who actually invested in it during char creation. Maybe we need a house rule saying that every character must be at least somewhat skilled in Fighting, thus eliminating the issue. After all someone not handy with a weapon wouldn't go hunting for vampires or what have you.

Any thoughts and comments are welcome!

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Råttfångaren
Posts: 33
Joined: Thu Jan 16, 2020 10:41 am
Location: The Ruins of Askornäs

Re: Combat Capacity

Post: # 215Post Råttfångaren
Tue Jun 23, 2020 10:08 pm

Hi!
This issue has been raised before with regards to the Trudvang system (which is similar), so you are not alone! :) You are correct in that having a mere 1 in Fighting means that you won't be able to do anything substantial in regards to combat in most cases (you are also correct in that leftover CP doesn't carry over to the next turn).
My best suggestion is that all characters invest at least a little in fighting (level 4 or 5 at least) in order to not be completely helpless. When people know how the system works, they usually do this investment (even characters who aren't fighters usually have some fighting instincts at least if they haven't lived extremely sheltered lives). If someone actually only has SV 1 in fighting, I explain it, like you said, with the character freezing from the stressful situation. This is usually fine if you decide with the players what kind of scenario you are gonna play (this isn't necessarily a problem if all combat can be avoided in the scenario or if they have hirelings to fight for them).

If you want to be more lenient you could allow such players to make restricted actions (in trudvang, combat movement is described as moving while maintaining control of your surroundings, for example). On the other hand, if you want to be more ruthless, you could let them move a random distance in a random direction (running around like a scared animal perhaps?)

Transparency is key, I believe. As long as the players know how the combat system works and what the consequences are to not investing in that skill there shouldn't be a problem as they've made an informed decision.

Hope this is somewhat helpful!
There may be misunderstandings and errors in the transcriptions

dhumphries
Posts: 5
Joined: Thu Dec 16, 2021 8:53 am

Re: Combat Capacity

Post: # 861Post dhumphries
Thu Dec 16, 2021 9:14 am

Hello,

Not sure if anyone is still reading these boards as I am replying to a comment made 18 months ago :D

I think there is confusion caused by the rules with the phrase "while maintaining control of their surroundings".

If you read Alter Ego page 52 it gives a formula for maximum movement in a combat round. Some of the players in my group have managed to get this movement up to about 16 metres per combat round. You are allowed to have that as your maximum movement.

However, the rules continue by talking about 2 Combat Points per metre moved which only seems to apply "while maintaining control of their surroundings".
So, you can move without spending Combat Points, but you lose control of your surroundings. What does that entail, in terms of game mechanics? The rule books never say (at least, I never saw it referenced). Perhaps in a previous version or in other game systems produced by Riotminds it is clearer.

Potentially, I would say that type of movement provokes an Action of Opportunity.

I allow my Malefactor to make a Stealth>Avoidance>Sneaking roll and then make their maximum movement during combat so long as that is the only action they are taking. I still allow reactions.

That is how I have dealt with this. Others may do it differently. Hopefully someone out there will still be playing this awesome game and benefit from my post! :lol:

Cheers

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Hamurai
Posts: 48
Joined: Fri Feb 14, 2020 7:34 am

Re: Combat Capacity

Post: # 862Post Hamurai
Thu Dec 16, 2021 3:21 pm

"Maintaining control" for me means that you move and don't open yourself to attacks, as you say, opportunity attacks. That's only an issue when you're engaged in melee, though, or when you're in cover and try to get from one cover to the next while someone is trying to shoot you.

Moving over the battlefield without an enemy trying to attack you doesn't need CP in my game. When you charge towards the enemy you'd still need at least 2 CP when coming into melee range to avoid an attack or running into a weapon.

dhumphries
Posts: 5
Joined: Thu Dec 16, 2021 8:53 am

Re: Combat Capacity

Post: # 863Post dhumphries
Fri Dec 17, 2021 8:52 am

Hi Hamurai,

Sounds like we interpreted this in similar fashion, although I may have been a bit stricter.

I like your approach, makes sense if they are not in melee or being specifically targeted, no need to count points for movement.

From my next game I think I will make this small adjustment.

:)

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Hamurai
Posts: 48
Joined: Fri Feb 14, 2020 7:34 am

Re: Combat Capacity

Post: # 865Post Hamurai
Fri Dec 17, 2021 2:49 pm

It's always good to hear how others play at their table!

Oh and also I just saw that was your first post, so, Welcome! :)

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